Read The Times Australia

Daily Bulletin

It's designers who can make gaming more accessible for people living with disabilities

  • Written by: Ben Egliston, PhD candidate in Media and Communications, University of Sydney

Anyone can play video games, right?

If you’ve been following recent buzz in the gaming industry, you might be under the impression that video games are more accessible than they’ve ever been. Popular talking points include how video game audiences are increasingly large and diverse.

This perception is due, in large part (as games researcher Jesper Juul identifies), to the rise of more user-friendly interfaces that bypass many of the roadblocks associated with controller “literacy”. (For example, knowing that if you want your avatar to jump further you need to hold the jump button down rather than just press it.)

Read more: Game therapy: serious video games can help children with cerebral palsy

It’s true that more people are now able to play games without such a high degree of prior gaming knowledge – thanks to haptic play on mobile devices and natural interfaces on videogame consoles, such as those displayed by the recent Nintendo Switch or Sony’s PlaystationVR. These control schemes are more intuitive, and far less reliant on players accumulating controller literacy.

But despite the celebratory discourse around gaming’s increased accessibility, serious efforts to make gaming accessible to people living with disability remain rare.

The videogame industry needs to improve in this area. And that depends on changing the assumptions made at a design level about who plays video games.

Videogame designers make assumptions about the body

We know that people with disabilities play videogames – and make money by livestreaming their play as well as competing in e-sports tournaments.

AbleGamers is an organisation that advocates for disabled gamers, and it estimates there to be around 33 million gamers with disabilities in the United States alone.

But recent media reports suggest that people living with a disability face barriers to entry formed by inaccessible technologies.

All video games – from those played on a PlayStation 4 to an Oculus Rift – are technologies of the body. We scan movements on the screen with our eyes, grip controllers with our hands, rapidly tap buttons with our fingers, and so on.

But the assumption that everyone who plays video games has a body that functions in the same way can be exclusionary for gamers living with a disability.

It's designers who can make gaming more accessible for people living with disabilities Pokemon Let’s GO features motion-based controls for capturing Pokemon. from www.shutterstock.com

The current state of play

One aspect of Ablegamers work involves evaluating video games from a disability perspective.

For example, its evaluation of the Nintendo Switch points out some usability issues for disabled players. Its report addresses the Switch controller’s inability to reprogram buttons – a function necessary for those unable to use the traditional configuration.

It also addresses an inability to change screen font sizes, a potential issue for players with visual impairments. These issues underline how the Switch’s design is based on normative assumptions about the bodies that will use it.

AbleGamers has published an open access manual for more inclusive game design.

Read more: How playing video games can change your retirement

Aside from the hardware, there can also be usability issues within games themselves. A number of games released in 2018 exemplify a lack of accessibility.

For example, the recent Spyro Reignited Trilogy for current generation consoles did not feature subtitles. Subtitles are a necessity for deaf players, and an option in many contemporary games.

Another of the year’s most hotly anticipated releases, Pokemon: Let’s GO, featured motion-based controls for capturing Pokemon. As one of the main game play features, this has created a number of accessibility issues for players with physical disabilities unable to perform the requisite gesture.

In both of these instances, and indeed in many more, considerations of disability have been sidelined, and players with disabilities potentially excluded from play.

How is this being redressed?

There have been some recent advances by game developers which seek to increase accessibility.

This year Microsoft has released its “Adaptive Controller” for the Xbox One, which is designed to redress accessibility issues present with the Xbox One’s standard controller. As the controller’s advertising copy reads:

Designed primarily to meet the needs of gamers with limited mobility, the Xbox Adaptive Controller features large programmable buttons and connects to external switches, buttons, mounts and joysticks to help make gaming more accessible.

It's designers who can make gaming more accessible for people living with disabilities The Xbox adaptive controller provides more options for players. Xbox

For the most part, though, players are still incredibly reliant on third-party developers to create specialised devices, which can be costly. For example, one device used by a quadriplegic Dota 2 streamer costs $449. This creates potential economic barriers for players with disabilities.

As researchers David Wästerfors and Kristofer Hansson point out, players with disabilities are also creating their own specialised controllers.

But shouldn’t the onus be on game developers to make gaming accessible?

Read more: Stay alive, and if something moves, shoot it: one year of phenomenal success for Fortnite

Awareness at design level

Redressing a tendency to marginalise disability in games requires much more awareness of disability at a design level.

“Game engines” – the tools used for the creation of video games – are already encouraging accessibility. Epic Games’s Unreal Engine 4 is a good case in point. This engine allows game developers to see what their game would look like with various forms of colour blindness, enabling them to more diligently incorporate disability into game design.

We need to see more of this in the industry.

In 2018, video games are culturally significant, and central to the lives of many. It’s crucial that, within the context of broader conversations about gaming and exclusion, we take issues of disability and accessibility in gaming seriously.

The stakes of being excluded will only increase, as videogames become more central in our everyday lives.

Authors: Ben Egliston, PhD candidate in Media and Communications, University of Sydney

Read more http://theconversation.com/its-designers-who-can-make-gaming-more-accessible-for-people-living-with-disabilities-107594

Business News

The Growing Demand for Durable Plastic Packaging Supplies Across Australia

Why Do Australian Businesses Need Reliable Plastic Packaging Supplies? Businesses need packaging that can withstand everyday handling, storage, and distribution without creating avoidable delays. Pla...

Daily Bulletin - avatar Daily Bulletin

Office Cleaning Melbourne: Choosing the Right Scope for Your Office

A well-planned office cleaning Melbourne arrangement starts with a clear understanding of the premises and the people who use it. An office may include private work areas, shared desks, reception, mee...

Daily Bulletin - avatar Daily Bulletin

How Businesses Can Prepare for Unexpected Power Outages

Power failures can occur quickly. The supply may be interrupted by bad weather, issues with the electricity network, damaged equipment or local construction work. This can be just a hassle for a fam...

Daily Bulletin - avatar Daily Bulletin

How Chatswood Tutoring Can Fit Into a Student’s Weekly Routine

Create a Predictable Weekly Structure A consistent weekly routine can make study easier to manage when students are balancing several subjects. Chatswood tutoring can provide a fixed learning point a...

Daily Bulletin - avatar Daily Bulletin

The Rise of Digital Marketplaces in the Australian Trade Sector

For decades, the Australian trade and construction sector operated almost entirely on word-of-mouth recommendations and local community networks. Small business owners typically relied on local newspa...

Daily Bulletin - avatar Daily Bulletin

How Immigration Lawyers Can Help

Introduction Visa decisions can shape employment, family life, study plans, travel, and future residence. A small omission can lead to delay, added expense, or refusal. Immigration lawyers assess l...

Daily Bulletin - avatar Daily Bulletin

How Industrial Drying Equipment Supports Efficient Processing

Many industrial processes require moisture to be removed from compressed air, products or process materials before they move to the next stage. Excess moisture can affect equipment performance, produc...

Daily Bulletin - avatar Daily Bulletin

Practical Ways a Whiteboard Can Improve Workplace Communication

Effective communication helps teams stay organised, share ideas and keep track of important information. While digital tools are now common in many workplaces, a whiteboard continues to provide a simp...

Daily Bulletin - avatar Daily Bulletin

Designing Eco-Friendly Custom Water Bottles for Your Next Event

The Evolution of Sustainable Event Merchandise Event planning has undergone a massive transformation over the last decade. Gone are the days when organizers could hand out cheap, single use plastic...

Daily Bulletin - avatar Daily Bulletin

The Daily Magazine

What Australian Entrepreneurs Should Know About Streamlining Their Financial Processes

Running a small business in Australia demands much more than just delivering a great product or serv...

Supporting Joint Health in Young and Growing Horses

Anyone who has raised a foal through to a rising three-year-old knows how deceptively fast the gro...

Why Is My Switchboard Buzzing? What a Humming Breaker Is Telling You

Most people never hear their switchboard. It sits quietly in a cupboard, a hallway or a meter box ou...

Solar Panels Geelong: Key Factors to Consider Before Installation

Solar power can help households and businesses generate electricity on site, but the value of a syst...

How Rats and Mice Get Into Homes Through Gaps Most People Miss

Rats and mice do not need an open door to get inside a home. They can squeeze through small openings...

Why a Safety Certified I/O Module Matters in Machine Design

Understanding Safety-Related I/O A safety certified I/O module is designed for use within an arch...

How to Compare Ceiling Fans online before Buying

Comparing ceiling fans online before making a purchase helps you understand how each model will su...

How Does a Portable Power Station for Carvan Adventures Support Smarter Camping?

Why Does Off-Grid Camping Need a Reliable Portable Power Station for Carvan Travel?  People often...

How Ecommerce Order Retail Fulfillment Services Improve Order Accuracy?

Why Order Accuracy Matters in Ecommerce Order Retail Fulfillment Services?  Order accuracy is one...